Game Making With Blender And Building In Unity And Godot
Game Making With Blender And Building In Unity And Godot
Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.67 GB | Duration: 4h 18m
Learn to create low-poly tileable environments in Blender for vibrant indie games!
What you'll learn
Learn how to model environment assets using Blender
Be able to create interesting tileable worlds in Unity and Godot
Be able to make environment pieces tile together seamlessly
Understand a low-poly cartoon workflow for indie games
Build assets with performance and games in mind
Requirements
A basic understanding of Blender is helpful, although not mandatory
Some familiarity of Unity or Godot is useful - though most all you need will be covered.
Description
Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.In this course you will…Learn how to model environment assets using BlenderUnderstand a low-poly cartoon workflow for indie gamesDevelop an awareness of sound topologyBuild assets with performance and games in mindBe able to make environment pieces tile together seamlesslyBe confident in using Blender modifiers, like Bevel, Screw and MirrorBe able to export models from Blender to common game enginesBe able to create interesting tileable worlds in Unity and Godot
Overview
Section 1: Intro to Modeling our Set in Blender
Lecture 1 Intro to the Course
Lecture 2 Download Module 1 Source Files Here!
Lecture 3 Starting the Modular Set
Lecture 4 Blender Scene Setup
Lecture 5 Constructing the First Parts
Lecture 6 Creating our First Piece
Lecture 7 Planning Sections
Lecture 8 Completing the Dead End
Lecture 9 Straight Sections
Lecture 10 Transition Piece
Lecture 11 Remaining Base Pieces
Lecture 12 Rounding off the Bevel
Lecture 13 Module 1 Wrapup
Section 2: Continuing to Modeling our Sections in Blender
Lecture 14 Module 2 Intro
Lecture 15 Download Module 2 Source Files Here!
Lecture 16 Intersection Piece
Lecture 17 Cleaning Topology
Lecture 18 Additional Modeling Sections
Lecture 19 Spiral Helix Slide
Lecture 20 180 Degree Turn
Lecture 21 90 Degree Extension
Lecture 22 Fork in the Road
Lecture 23 Completing the Split Section and Cleanup
Lecture 24 Module 2 Wrapup
Section 3: Completing the Set and Optimizing in Blender
Lecture 25 Module 3 Intro
Lecture 26 Download Module 3 Source Files Here!
Lecture 27 Bump in the Road
Lecture 28 Finalize our Set
Lecture 29 Correcting Tiling and Snapping
Lecture 30 Material Assignment
Lecture 31 Adjusting Shading and Naming
Lecture 32 Prepping for Export and Beveling
Lecture 33 Exporting for Game Engines
Lecture 34 Module 3 Wrapup
Section 4: Building our Project in the Unity and Godot Game Engines
Lecture 35 Module 4 Intro
Lecture 36 Download Module 4 Source Files Here!
Lecture 37 Making the Project in Unity
Lecture 38 Building the Scene in Unity
Lecture 39 Continuing the Level Construction
Lecture 40 Adding the Ball
Lecture 41 Camera Movement and Cinematics
Lecture 42 Reviewing the Project
Lecture 43 Moving to the Godot Engine
Lecture 44 Snapping in the Godot Engine
Lecture 45 Using Snaps and Addressing Effciency
Lecture 46 Create the Marble Ball in Godot
Lecture 47 Adding Logic to the Gameplay
Lecture 48 Adding Logic to the Ball
Lecture 49 Adding Functionality to the Camera
Lecture 50 Applying Post Process for Visual Improvements
Lecture 51 Course Wrapup
Beginner Blender modelers who want to learn the basics of creating assets,Game Designers and developers who want to learn the basics of building a simple game in Unity or Godot